Professional Experience |
Artist
- Concepting environmental assets and gameplay spaces
- Creation and implementation of 3D game assets including models, textures, particle effects, and LODs
- GUI concepting and implementation
- Internal art pipeline documentation and technical review of all art assets
Senior Artist
- Concepting characters and environments for a variety of mobile games and applications
- Creation and implementation of 3D game assets including models, textures, particle effects, and animations
- Creation of gameplay spaces in Unity from greybox to final product
Environment Artist
- Assembly and ownership of immersive real-time game levels from greyboxing to polish
- Creation and implementation of high quality 3D assets, textures, and materials
- Rapid level prototyping for project demo pitches
- Generation of precomputed and real-time level lighting
- Hand creation of custom LOD models
- Creation of comprehensive conceptual art for in-game assets
Contract Artist
- Creation of conceptual art for use in generation of in-game assets
- Modeling, texturing, and rigging in-game assets including buildings and units
- Generation of custom LOD optimizations
- Hand creation of damage models for in-game buildings
Contract Artist
- Creation of palletized sprite art for 2D platformer titles on mobile devices
- Verticus (iOS) (2012) - Thor: God of Thunder (Wii & 3DS) (2011) - Star Wars: The Force Unleashed II (Wii) (2010) - Ghostbusters: The Video Game (Wii & PS2) (2009) - Mushroom Men: The Spore Wars (Wii) (2008) |
- Age of Empires III: The Warchiefs (PC) (2006) - Age of Empires III (PC) (2005) - Batman Begins (NOKIA S40) (2005) - Catwoman Mobile Game (NOKIA S40) (2004) |
- Hard surface and organic high-poly 3D Modeling - Low-poly 3D Modeling - Hand-painted and photo-sourced texturing - Complex material and real-time shader creation |
- Creation of real-time particle effects - Precomputed and real-time lighting - Environment creation - Conceptual design |
- Autodesk 3D Studio Max - Pixologic Zbrush - Adobe Photoshop - Autodesk Mudbox |
- Unreal Development Kit - Unity Engine - Infernal Engine - xNormal, NDo, ddo, Crazy Bump, Meshlab - Microsoft Visual Source Safe, Perforce |
Certificate of Digital Game Development - Specialization in Art Creation
The Guildhall at SMU, Plano TX
2004-2005